Sarah Maigrot

Assassin's Creed Valhalla
Ghost Recon Breakpoint
Gears Tactics
Prodigy Tactics

Assassin's Creed Valhalla (2020 - Present) - Ubisoft Bordeaux

Assassin's Creed Valhalla is an action-adventure video game from the Assassin's Creed franchise. Assassin's Creed Valhalla Website

What I do: Motion capture animations.

Ghost Recon Breakpoint (2019 - 2020) - Ubisoft Bordeaux

Gears Recon Breakpoint is a FPS survival game from the Tom Clancy's franchise. Ghost Recon Breakpoint Website

What I did: Motion capture animations: NPC World and Main Character gameplay animations.

Gears Tactics (2017 - 2018) - Splash Damage

Gears Tactics is a turn-based strategy game set in the Gears of War universe.
Gears Tactics Website

What I did: 3D characters and beast animations. Mocap and Keyframe.

Prodigy the Game (2015 - 2016) - Hanakai Studio

Prodigy is a turn-based tactical RPG featuring high quality figurines for PC.
Prodigy Tactics Website

What I did: 3D characters animations

Sombre Chimère (2014) - Creajeux

Game Jam video game (36h). This game is based on the Little red hood story, we were a team of five people (2 programmers and 3 artists).

What I did: The character (design and animation), all animations in the game and I have participated in the creation of the text (which is made in alexandrine)


Fenrir (2013) - Creajeux

Contest Hit play times. It's about the god, Fenrir, in the Nordic mythology. We were five students on this project (1 programmer and 4 artists).

What I did: FXs and levels

Medieval 1077 (2015)

3rd year student project. This project is a fan made of the cinematic Cyberpunk 2077. Our team was composed by eight people, we have created this cinematic in six weeks.

What I did: Rigging, editing, some skin and posing, render, compositing and managed the project

Left Behind (2014)

2nd year student project. This project was directed by Frédérik Raynal and released in seven weeks, we were nine on this project.

What I did: Editing, some modelisation, render and compositing